Ancient Luna Valley – More difficult variant of the existing Luna cave, but with an extra boss.
Grey Cave – High level group focused cave. 13 new mobs, a sub boss and main boss with full AI
Group Bonus System – When players group up and leave heroes in town, they are compensated with a good group buff. (+4% EXP and DROP per player, plus a class-based bonus for the group) To use this feature, every member in the group must not have a hero with them, by talking with the hero NPC in BW you can store your hero. (The summon button will disappear, until you collect them from the hero tablet)
TreasureBoxes added – These can be found from monsters throughout the game at a rare rate or much more frequently from bosses.
Refined weapons are now forced checked on hit/cast.
Fixed a client crash that happens randomly
Fix an issue with poison stacking – this allows new poison to replace previous ( This is the official logic verified )
Zuma’s Stoned appearance not working correctly
Moonlight – Fixed issue that caused an assassin’s smokescreen to be broadcast to all players after they are already hidden. (This should only show when they cast moonlight/darkbody)
FlashDash – Fixed issue that caused character to freeze occasionally
FlashDash – Removed cooldown to match official. (This will therefore give Sins the ability to ‘dash’ continuously, but they will still take damage and will use mana fast)
Poison Cloud PVE Damage buff + 50% damage
Plague – MP drain on target players reduced from 200% damage to 150%
Plague – MP Cost is reduced when the target is hit (some of the MP is returned)
Plague – PVE Damage has been increased + 50% damage to account for no MP drain on target.
Slashing Burst – PVP Nerf -30% damage. (This is necessary temporary adjustment to account for the lack of HP buffs)
Reset the Sabuk Wall Schedule, Sabuk war should now start again.
RedMoonSword should now break on death as intended and can be dropped.
Fixed Hellfire Lobby door back to 3rd floor not working
Fixed no FrozenZumaStatues spawning in LunarTemple_2F
Fixed FlamingMutant cooleye attribute
FlamingMutant now gives off light
FrozenZumaGuardian and FrozenZumaStatue no longer gives of light
Fixed ZumaGuardian and FrozenZumaStatue cooleye attribute
Fixed Stats on MirArmour (now correctly gives MP regen instead of HP+%)
Fixed final floors of Labyrinth Maze and Screming hell (were previously cells incorrectly flagged on the edge of the map where it was possible to get stuck)