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Update 31/10/2026

New

  • Soulbound items added so that SealOfUtopia and SealOfUtopiaBox(10) can now be stored.
  • Soulbound items can go into storage, but only the character they’re bound to can take them out.
  • Soulbound items that aren’t bound yet show “Soulbinds on pickup” in their tooltip.
  • Soulbound items only stack with copies bound to the same character.
  • You can’t delete a character while its soulbound items are still in shared storage.

Skills and balance

  • Hero archer Poison Shot at level 0 now has a 10% chance to charge Cripple Shot (before, it never proc’d until Poison Shot reached level 1).
  • Pets at levels 8–11 now have their own name colours instead of showing white.

Translation

  • Ctrl+click chat translation keeps working when Google limits requests: it pauses and switches to a backup address.
  • Translated chat now shows the whole message, not just the first sentence.
  • Chat messages containing &, # or + now translate correctly.
  • Chat messages containing a time (e.g. 20:00), or wrapped onto a second line, now translate as a whole.
  • Repeated chat messages are translated instantly.
  • Changing language re-translates chat that was already translated.
  • Chat translation now works in the web client.
  • NPC lines containing your name, level, gold or other values are now translated instead of staying in English.
  • Fewer texts are left in English when Google limits the translation server.
  • Translations containing “=” are no longer lost.
  • Launcher news that fails to translate stays in English and tries again on the next launch.

Graphics

  • The desktop client can now load MLX, our new lossless graphics format, alongside the current files.
  • Improved visual clarity across the game
  • More rich and vibrant colours everywhere
  • MLX Artwork is pixel-perfect, without the blocky, smudged compression of today’s files.
  • Glows, wings and spell effects get true soft edges instead of hard cut-out outlines.
  • Colours are restored to the exact values of the original artwork instead of slightly dulled ones.
  • Restores lost image depth
  • Cleaner animations
  • Smoother edges
  • Lossless format
  • Item icons now use the sharper 32-bit source artwork where it exists.
  • Older laptops and desktops with low VRAM might not handle the lossless libraries as well, we have included a new Mir2Config.ini setting for LowVRAM=False, set to true for very old laptops and desktops. This loses Quality and Fidelity and is NOT recommended unless you are having issues with lag due to low performance.
  • Conversion to the new format is about 80-90% complete
  • There may be instances of Broken or Missing animations or textures
  • I have been extremely careful to try to avoid misalignments and have done extensive testing but due to the volume of data avoiding all of them is likely impossible. Please let me know if you run into any graphical bugs.
  • Fixed a couple of subtle rendering bugs as well

Fixes

  • Cold Archer now fires a proper arrow in all 16 directions, without the misaligned muzzle streak.

Ascension Expansion

Ascension was only the first step.

The story continues. 11 new quests take you back to Master Perry and his younger self, to find out why your martial arts stopped growing after you ascended.

Go beyond Stage 1. Ascension now runs to Stage 30. You get passive stats at every Stage and a new aura every ten, ending with the Golden Phoenix.

Take a skill to level 5. At Stages 10, 20 and 30, pick a level 4 skill and train it further. If your build changes, you can change your pick.

Three new places to train.

  • Training Room: four trials, each testing something different
  • Special Training Ground: beat the clock
  • Freezing Hell: open for one hour in every three, and the main source of Seals of Utopia

Two new kinds of quest. Escort a Baby Deer through hostile ground, and race the timer in Special Training.

Resume the quest line with Master Perry within the Main Building in Taoist Village.

Continue reading “Ascension Expansion”

Frozen Cavern Instance

How to Enter the Frozen Cavern You can enter via the NPC Frozen Traveler Benjamin (245, 230) located in CastleGi-Ryoong.

Entrance to the dungeon costs 100,000 Gold per attempt.

■ Dungeon Guidelines

Entering via Benjamin will transport you to the <Frozen Cavern Entrance>.

At the entrance, you can accept the quest: “Subjugate the Frozen Turtle Spirit” from Benjamin.

This quest grants substantial additional bonus experience for defeating the dungeon within the time limit.

■ Map Information

  1. Frozen Cavern Entrance

Monsters similar to those in the “Mainland Passage” block the path

  1. Frozen Cavern

These monsters are enhanced by the Cold, take more damage to kill and deal more damage when attacking. They have increased experience compared to their natural counterparts.

  1. Hermit’s Basin

Upon reaching the Basin, the NPC Strange Old Man Jaegwan (133, 131) will guide you.

Once you defeat all subordinates and mid-bosses in the central basin, speak to him again, and he will summon the final boss: Frozen Turtle Spirit.

The boss quest is completed back at Benjamin in CastleGi-Ryoong.

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