BETA Update 2

Firstly, please accept our apologies for the lack of site updates over recent weeks. We continue as ever to work towards our goals. The world has changed immensely over the last few months. Like many others, we have faced new and expected challenges and have needed to adjust to new ways of life.

Despite this, the last couple of weeks have been among the busiest and content-rich this server has seen. Although, ultimately, we’re behind on schedule, we’ve continued to bring non-stop updates to the game and edge ever closer to release. More on this soon…

The Open BETA test continues to run and has been wildly more productive, fun and exciting than we could have possibly imagined and that is most part due to the brilliant community which has come together to help us make this a reality. So from our team, a massive thank you to everyone who has taken part so far.

Right now the game is in great shape and without a doubt the closest English Official Mir 2 Replica in existence, and we’re incredibly close to realising our dream of bringing the authentic game experience back, and this time to stay. Here is the complete updates-list, applied since we last posted here:

View Change Logs

4 Weeks of BETA

A massive thank you to everyone who has taken the time to join us in testing the game. We’ve had a great turn out, far better than we were perhaps expecting. We’ve made huge progress in tackling all of the priority bugs and have even managed to find some time to add some of the features we’ve been planning to add.

We’re still often being asked if the server is being wiped, and how long until the release date. The server will be wiped on release and we have a better idea on release dates than ever before, and we’re definitely looking on the earlier end of our original predictions. We expect at least another 6-10 weeks of testing and development remain.

Below are the changelogs from the last month of BETA testing.

View Change Logs

Artificial Legend of Mir 2 Jan BETA Changelog Document (v0.2.0)

As people following this project over the last 2 and a half years may already know, we have set out to painstakingly recreate the Original Legend of Mir 2 game. We promised to be as open as possible in our development, and publish our change list. Today we deliver on this.

These are accumulative changes since the last changelog was posted from our development server.

These include Environment, Database and Codebase changes. This is an enormous amount of work in its entirety. For this reason, we have instead opted to deliver these changes through a consolidated Official Change List document.

Formatting on this document has been minimalised to save pages, each change is a single line entry. Due to complexity and time constraints, sometimes (especially) in the Codebase section, the changes do not always follow chronological order.

These changes are a high-level view, some individual changes may be small fixes, others may have taken days or weeks to complete. Many simple changes/tweaks are omitted from this document.

This is an unprecedented attempt to re-establish an Official fully-featured Legend of Mir 2 server in Europe, and therefore I feel, our duty to try and document this process as part of our ongoing contribution to the still-thriving Mir 2 European Community in 2020.

ARTIFICIAL-MIR-2-CHANGELOG-JAN-BETA (.pdf)

Please note: This document is a little under 50 pages in length. We do not expect everyone to read this, however, this is there for those who are interested.

In addition, here are 2 BETA Testing/Teaser Videos from the Artificial Project Team:

GM Chriz Playing Around With Stress Test Players in Sabuk Wall
GM Chriz (as @Bash) and GM Wittin, High-paced Latency and High-end Equipment Testing

Important: BETA begins and client downloads will be published on 13/01/2020