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Ascension Expansion

Ascension was only the first step.

The story continues. 11 new quests take you back to Master Perry and his younger self, to find out why your martial arts stopped growing after you ascended.

Go beyond Stage 1. Ascension now runs to Stage 30. You get passive stats at every Stage and a new aura every ten, ending with the Golden Phoenix.

Take a skill to level 5. At Stages 10, 20 and 30, pick a level 4 skill and train it further. If your build changes, you can change your pick.

Three new places to train.

  • Training Room: four trials, each testing something different
  • Special Training Ground: beat the clock
  • Freezing Hell: open for one hour in every three, and the main source of Seals of Utopia

Two new kinds of quest. Escort a Baby Deer through hostile ground, and race the timer in Special Training.

Resume the quest line with Master Perry within the Main Building in Taoist Village.

Other Changes:

Login & connection

  • When the account server is slow or down, you now see “Logging in is currently disabled” instead of a misleading “Wrong password”.
  • Logging in is faster and more reliable when the account server responds slowly.
  • Outdated or unofficial clients are now properly rejected with a “wrong version” message instead of hanging.
  • Clients on a platform that isn’t currently supported get their own clear message.
  • Fixed the web client failing to reconnect after losing connection.
  • Fixed one slow action on the server briefly freezing network traffic for every player online (server-wide lag spikes).
  • Fixed the server refusing all new logins after it hit its player limit, until it was restarted.
  • When you’re disconnected, the reason message now reliably reaches you, along with any messages that were still on their way.
  • Fixed a rare network issue that could corrupt data sent to your client.
  • General stability fixes for players disconnecting while moving, attacking or casting.

Web client

  • Browsers that had cached broken graphics files now repair them automatically.

Launcher & language

  • Added Russian language support
  • The launcher is translated again (Korean, Chinese, Romanian, Russian) and switches language immediately.
  • The launcher and in-game language pickers now show each language in its own name (e.g. “Русский” instead of “ru”).
  • Fixed the launcher’s Account tab header sometimes starting blank.
  • Fixed in-game translations sometimes freezing until the translation service was manually unstuck.

Quests

  • New day now runs automatically on server boot avoiding problems with Daily Quests and Boxes of Goodwill
  • NPC quest icons are no longer hidden behind trees and roofs.
  • Quest titles in the quest list now use the full width up to the scrollbar.
  • Added new type of Daily Quest which refreshes daily but isn’t part of the randomised daily quest system
  • Added new timed Quest system

Items

  • Items that can’t be stored can no longer be moved into, merged into or equipped onto your hero.
  • Fixed a bug in Fables 10 where Luna Emperor would only take 1 instead of 2 RefinedAbrasiveJade

Visuals & UI

  • All Torches, braziers and the GonRyun/Kunlun glows sit on their objects again instead of floating above them.
  • Dropdown lists (e.g. the language picker) no longer scroll past the end and hide options, and they draw above other settings.

Server notices

  • The last server line notice in the rotation can now actually appear (it was never picked before).
  • Phoenix and Dragon now have different server line notices. (Phoenix now gives clear and repeat warnings about frequent wipes)

Character & Inspect

  • Your Ascension stage now shows on the Character window, under your guild line.
  • Inspecting another player now shows their Ascension stage too.
  • Inspecting a player from another guild now shows their guild rank

Auto-pathing (click-to-move & world map)

  • Rewrote auto-pathing from scratch, which fixes the client freezing on some re-routes.
  • Routes now run wherever possible and adjust when you mount or use SwiftFeet, so you no longer walk long stretches.
  • Routes keep clear of walls and avoid needless zig-zags.
  • Auto-path now spots a blocker up to 8 cells ahead and steps around it early instead of bumping into it.
  • When a monster or player is in the way, it either waits briefly or takes a detour, whichever is quicker (it never waits longer than 20 seconds).
  • A corridor packed with monsters is now avoided instead of leaving you stuck waiting inside it forever.
  • Walls and NPCs are routed around straight away, and you’re told when there’s no route at all.
  • Clicking somewhere you can’t reach no longer stops your current route.
  • Clicking on an occupied spot (a monster, NPC or player) now stops you next to it.
  • Auto-path now rejoins the route after you’re pushed off it, opens doors on the way and waits out Trap Rock.
  • You get a chat message if you’ve been waiting on a blocker for more than 3 seconds.
  • Sneaking and FastRun movement are now handled correctly.

Creature Pets

  • Creature pets now walk through players and monsters instead of going the long way round them. Walls, trees, closed castle gates, guards and NPCs still block them.

Performance

  • A couple of server side performance optimizations
  • Improved server boot time and memory footprint

Other additions

  • You can now acquire Mystic Fragments in the Frozen Cavern in Castle GI and Trade 20 of them for a Seal of Utopia
  • Monkey King now spawns constantly not only during events, it can drop a SealOfUtopia or Box of 10